
Danmaculator / ダンマキュレーター
Danmaculator is an engine-agnostic design tool to create any bullet pattern you want, all without needing to code anything.
NOTE: This is an open beta, there will be bugs and issues
The main features
- Simple building blocks, infinite patterns
- Changes are reflected immediately in the preview
- Simple presets for common patterns
- Lower-level operations for crazy patterns
- Save, load, and export your creations to your favorite engine (currently inaccessible for the WebGL version)

Usage
To start creating patterns, right click inside the Pattern Graph to create a node. On the left side of a node are the inputs, and on the right are the outputs. You may connect nodes together by dragging a line from one to another.
Importantly, make sure to have a spawner!
For more information: you can access a "getting started" guide by clicking on Help > Documentation in the toolbar
What's the roadmap?
There's no set-in-stone roadmap, but generally my plans are:
- Iron out major bugs and problems
- Add lots more nodes and presets
- Add different bullet types, and add bullet size as a parameter
- Add a customizeable tagging/value system (so you can do things like mark a bullet as "player-follow" for use in your engine)
- Add proper internal documentation and guides
- Add pattern examples
- Create a basic pattern importer for inside Unity and Godot
If you would like to report a bug, make a suggestion, or just share your creations; you may join the community Discord!

| Updated | 20 hours ago |
| Status | In development |
| Category | Tool |
| Platforms | HTML5, Windows, Linux |
| Author | Roboolet |
| Made with | Godot |
| Tags | Arena Shooter, Bullet Hell, Creative, Generator, Modular, Roguelike, Shoot 'Em Up, standalone, Top down shooter, Touhou |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | About a half-hour |
| Languages | English, Japanese |
| Inputs | Keyboard, Mouse |
| Links | Discord |
| Content | No generative AI was used |
Development log
- Release notes: b1.1.09 days ago




Comments
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interesting, specially the drawing feature, It's a shame the drawings can't be 'perfect' since there is no way to get rid of the jitter of using your mouse or drawing tablet, it would be nice to have a 'round' or 'approximate' option for making your drawings more precise, or something.