
Danmaculator / ダンマキュレーター
Danmaculator is a design tool to create any bullet pattern you want for your game or other project, all without needing to code anything.
NOTE: This is an open beta, there will be bugs and issues
The main features
- Simple building blocks, infinite patterns
- Changes are reflected immediately in the preview
- Simple presets for common patterns
- Lower-level operations for crazy patterns
Save, load, and export your creations to your favorite engine(disabled for the current version)

Usage
To start creating patterns, right click inside the Pattern Graph to create a node. On the left side of a node are the inputs, and on the right are the outputs. You may connect nodes together by dragging a line from one to another.
Importantly, make sure to have a spawner!
For more information: you can access a "getting started" guide by clicking on Help > Documentation in the toolbar
What's the roadmap?
There's no set-in-stone roadmap, but generally my plans are:
- Iron out major bugs and problems
- Add lots more nodes and presets
- Add a customizeable tagging/value system (so you can do things like mark a bullet as "player-follow" for use in your engine)
- Add proper internal documentation and guides
- Add Japanese localization
- Add pattern examples
- Create a basic pattern importer for inside Unity and Godot
If you would like to report a bug, make a suggestion, or just share your creations; you may join the community Discord.
I am also running a survey for new users! I would appreciate filling this in greatly.

| Published | 2 days ago |
| Status | In development |
| Category | Tool |
| Platforms | HTML5 |
| Author | Roboolet |
| Made with | Godot |
| Tags | Bullet Hell, Creative, Generator, Shoot 'Em Up, Touhou |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Discord |
| Content | No generative AI was used |




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